Contract 0x3C2e532a334149D6a2E43523f2427e2fA187c5f0 1

 

Contract Overview

Pirate Nation: PGLD Token
Balance:
0 ETH

ETH Value:
$0.00

Token:
Txn Hash Method
Block
From
To
Value [Txn Fee]
0xbbbce6aa18ff96251e8a908494cdf043bb0cdebbe6a7bf4204359dff8bd83195Approve617396062024-03-28 14:32:519 hrs 12 mins ago0x27e660f7be619a05c0e7a01cc58c184d78af4120 IN  Pirate Nation: PGLD Token0 ETH0.00000105 0.01
0x5f52620869aea726292102d2335c570b0dceb9db9e5feb21cd1d86d6fef41e7dApprove617312862024-03-28 13:41:0510 hrs 4 mins ago0xdca44e2d1367a832de0c327f8de29c7fd98b3036 IN  Pirate Nation: PGLD Token0 ETH0.00000093 0.011046
0x0cef40a807f2a43239428785b3f60e26c0b2cb600527276274ba5e19e073f071Approve613359742024-03-26 23:29:492 days 15 mins ago0xb7514ac2885129ccd5bea2eb7e0056dbfa6af9b7 IN  Pirate Nation: PGLD Token0 ETH0.00000077 0.01
0x28e1bdb4f7492b2fab51ea0db289e10f5adf5cd4c0956a025bff5cda24aa65a0Approve612840332024-03-26 18:21:282 days 5 hrs ago0x7bd70f9282c58089983a8d6f4928fe36bf360698 IN  Pirate Nation: PGLD Token0 ETH0.00000071 0.010407
0x87eabac9a54627d80db1272d5127572d9bd269dda250be12f4abf4a0411fe144Transfer611946462024-03-26 10:05:112 days 13 hrs ago0x05a2f0eef8c2b4c68e5c0b5801d8fcc1b42b6cb9 IN  Pirate Nation: PGLD Token0 ETH0.00000060.01
0xe5ebd0db6d031a4db6b9a1fa545ec17373934f7e6884f7022f8e243025f185a4Approve611077892024-03-26 2:33:102 days 21 hrs ago0xc093910e92fabf7cb9ebd6dfb7613d6e6eb52219 IN  Pirate Nation: PGLD Token0 ETH0.00000075 0.01
0x92a020593713dca586b60724a906ec70fbcf75df1434254cfba1d0bacee42977Approve609442402024-03-25 11:47:143 days 11 hrs ago0xfcfb4b742807448a89fb2486e17c728f4a9dadb3 IN  Pirate Nation: PGLD Token0 ETH0.00000077 0.012398
0x58de62b0376dcca91cd78da29dc1ed2d6a97dad26f18e428843b8bfafae6a4efApprove608162502024-03-24 23:36:304 days 9 mins ago0x9942d7d3868a8b39828ac1e0647ad6edfadf9114 IN  Pirate Nation: PGLD Token0 ETH0.00000089 0.012698
0x334ee6c68eb4b0f5082c1d51f1f5a86982709cc8d09da377184fa107e4b8b3faApprove604588022024-03-23 14:16:045 days 9 hrs ago0x68acaa08d9073097d921d3b500735783c8f16a85 IN  Pirate Nation: PGLD Token0 ETH0.00000126 0.017823
0x1499ec3fa11c6e34c2367f6d01e333e8d3e9b600649cd27a2ab9db310502682eApprove604062332024-03-23 9:28:055 days 14 hrs ago0x6186c7922a3e6983a1e87b9813dd32bb67fe5559 IN  Pirate Nation: PGLD Token0 ETH0.00000119 0.018086
0xa43634ca4008d085ea8b23c208995e751671cc4400bbf479cb34dbb0c2ec0972Approve603780312024-03-23 6:58:125 days 16 hrs ago0x78457f5653691cc034b5184dde6b1354faab20fa IN  Pirate Nation: PGLD Token0 ETH0.00000131 0.020137
0xd8a96258e18c67ff977a7535f01861f47ae942e2d83e68e385a50a17b0386383Approve603605202024-03-23 5:24:305 days 18 hrs ago0xd15cf440a07b02527faa179a1e04431348729dd6 IN  Pirate Nation: PGLD Token0 ETH0.0000011 0.016626
0xd10edd4dca7f1015f261357dbd33bcb9fea4df3ac249563ac9b31c0347f4f04dApprove602700562024-03-22 21:50:456 days 1 hr ago0x9ddd3fd519e5fb2475850495289d6713772e3815 IN  Pirate Nation: PGLD Token0 ETH0.00000071 0.014887
0xa486998281f580f91c774db2008936c0b5d80e7e0bf82fedea39fa2d16fbcd4dApprove602338102024-03-22 18:47:106 days 4 hrs ago0x61f12881f0c8290344fa03ad87190c2387fea703 IN  Pirate Nation: PGLD Token0 ETH0.00000108 0.014826
0x7f071bcfe069df7f3ff781a73b92bb7b28779be55b9e0e07093b5d485da105b6Approve601260252024-03-22 9:22:246 days 14 hrs ago0x92434c10f32e6e8bf16cbf7f19cccc1caabf09d6 IN  Pirate Nation: PGLD Token0 ETH0.000001 0.014071
0xba4a377a9725c3ed9917171eebc55442773dfd1aee049f50ffab5deda4607a70Approve600588612024-03-22 3:44:446 days 20 hrs ago0x57bc472a9b2e3b0c776482753afd1aea98c2939a IN  Pirate Nation: PGLD Token0 ETH0.00000085 0.010281
0xf90a441cbb673d70eac4fe8b57f69e144d5b49a97a4723ac1e10032b0d1637dfApprove599386882024-03-21 17:32:057 days 6 hrs ago0x62299ff7cde79773f9fc4dc51ef8956590d17d03 IN  Pirate Nation: PGLD Token0 ETH0.00000129 0.017882
0x7960a8a54925b45b5d31117ac0cb62366db943bcac62dfb95dd34eeb69bfb0ddApprove598791472024-03-21 12:28:237 days 11 hrs ago0xac31d1033e20e629a8113c6627b08ea33a1c9e6d IN  Pirate Nation: PGLD Token0 ETH0.00000146 0.020308
0xb86ee28516927f35b48b713819f5834e092f71c983503e0280a0ba57ab94414eApprove598363812024-03-21 9:04:007 days 14 hrs ago0xaab0ca22a154f9a2a2be0a11b405bb00284909a4 IN  Pirate Nation: PGLD Token0 ETH0.00000128 0.01902
0xfe5b2e1674f85345eb0a4fe24244c05bd0c1f16bec761fbad92d4510fcaeb34eApprove598238762024-03-21 8:06:527 days 15 hrs ago0xeca8300bd581d24cde670163c6429f1b6ef832e2 IN  Pirate Nation: PGLD Token0 ETH0.00000135 0.019297
0x6a72e75193a7cf5335adefd7ee55379039a4b372b1906de691118e7849103bd1Approve597087562024-03-20 23:15:268 days 30 mins ago0xa30f587a16243e33f20f6c82d482f9a8309cd856 IN  Pirate Nation: PGLD Token0 ETH0.00000095 0.01
0x0adabe99d07368821118251b26ba08c058f4583a9801d48bd0670a7411301277Approve596679572024-03-20 20:09:388 days 3 hrs ago0x97568d242ab0233c55d992aa46cd41e7311fcc14 IN  Pirate Nation: PGLD Token0 ETH0.00000134 0.017574
0x466688fe0097ba81629f5d8fd87101b0c3b130b05c6d16d0c329dd7a495e8a91Approve595904732024-03-20 14:15:548 days 9 hrs ago0x3bbb8a052b0af09b39cac0aa3ea85f5b7305952d IN  Pirate Nation: PGLD Token0 ETH0.00000115 0.01446
0xffa1de13c6db44d10bff559612ea028e0942aec45d81629b15b5382de414542cApprove595746552024-03-20 13:01:028 days 10 hrs ago0x6ddfd31d67cd130c5e8c19dfd51ca43392fc57be IN  Pirate Nation: PGLD Token0 ETH0.00000091 0.014743
0x7deac36670501d46caf0d976f12180061dd6dd67460836ef783b5eef8f4d6af7Approve595023492024-03-20 7:33:158 days 16 hrs ago0x848a5257445889d6804f3f79935816cfeead7682 IN  Pirate Nation: PGLD Token0 ETH0.00000103 0.01375
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OVERVIEW

Welcome to the world of Pirate Nation!Join a new type of blockchain game on the high seas. Build your ship, recruit your crew, and battle your way across the isles to become the top pirate! What say ye, matey?

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Similar Match Source Code
This contract matches the deployed Bytecode of the Source Code for Contract 0x71BD13EF8f3D63F6924f48b6806D7000A355B353
The constructor portion of the code might be different and could alter the actual behaviour of the contract

Contract Name:
GoldToken

Compiler Version
v0.8.13+commit.abaa5c0e

Optimization Enabled:
Yes with 200 runs

Other Settings:
default evmVersion
File 1 of 21 : IERC2771Recipient.sol
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0;

/**
 * @title The ERC-2771 Recipient Base Abstract Class - Declarations
 *
 * @notice A contract must implement this interface in order to support relayed transaction.
 *
 * @notice It is recommended that your contract inherits from the ERC2771Recipient contract.
 */
abstract contract IERC2771Recipient {

    /**
     * :warning: **Warning** :warning: The Forwarder can have a full control over your Recipient. Only trust verified Forwarder.
     * @param forwarder The address of the Forwarder contract that is being used.
     * @return isTrustedForwarder `true` if the Forwarder is trusted to forward relayed transactions by this Recipient.
     */
    function isTrustedForwarder(address forwarder) public virtual view returns(bool);

    /**
     * @notice Use this method the contract anywhere instead of msg.sender to support relayed transactions.
     * @return sender The real sender of this call.
     * For a call that came through the Forwarder the real sender is extracted from the last 20 bytes of the `msg.data`.
     * Otherwise simply returns `msg.sender`.
     */
    function _msgSender() internal virtual view returns (address);

    /**
     * @notice Use this method in the contract instead of `msg.data` when difference matters (hashing, signature, etc.)
     * @return data The real `msg.data` of this call.
     * For a call that came through the Forwarder, the real sender address was appended as the last 20 bytes
     * of the `msg.data` - so this method will strip those 20 bytes off.
     * Otherwise (if the call was made directly and not through the forwarder) simply returns `msg.data`.
     */
    function _msgData() internal virtual view returns (bytes calldata);
}

File 2 of 21 : Ownable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (access/Ownable.sol)

pragma solidity ^0.8.0;

import "../utils/Context.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * By default, the owner account will be the one that deploys the contract. This
 * can later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract Ownable is Context {
    address private _owner;

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the deployer as the initial owner.
     */
    constructor() {
        _transferOwnership(_msgSender());
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        return _owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        require(owner() == _msgSender(), "Ownable: caller is not the owner");
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions anymore. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby removing any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        require(newOwner != address(0), "Ownable: new owner is the zero address");
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        address oldOwner = _owner;
        _owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

File 3 of 21 : ERC20.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (token/ERC20/ERC20.sol)

pragma solidity ^0.8.0;

import "./IERC20.sol";
import "./extensions/IERC20Metadata.sol";
import "../../utils/Context.sol";

/**
 * @dev Implementation of the {IERC20} interface.
 *
 * This implementation is agnostic to the way tokens are created. This means
 * that a supply mechanism has to be added in a derived contract using {_mint}.
 * For a generic mechanism see {ERC20PresetMinterPauser}.
 *
 * TIP: For a detailed writeup see our guide
 * https://forum.openzeppelin.com/t/how-to-implement-erc20-supply-mechanisms/226[How
 * to implement supply mechanisms].
 *
 * We have followed general OpenZeppelin Contracts guidelines: functions revert
 * instead returning `false` on failure. This behavior is nonetheless
 * conventional and does not conflict with the expectations of ERC20
 * applications.
 *
 * Additionally, an {Approval} event is emitted on calls to {transferFrom}.
 * This allows applications to reconstruct the allowance for all accounts just
 * by listening to said events. Other implementations of the EIP may not emit
 * these events, as it isn't required by the specification.
 *
 * Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
 * functions have been added to mitigate the well-known issues around setting
 * allowances. See {IERC20-approve}.
 */
contract ERC20 is Context, IERC20, IERC20Metadata {
    mapping(address => uint256) private _balances;

    mapping(address => mapping(address => uint256)) private _allowances;

    uint256 private _totalSupply;

    string private _name;
    string private _symbol;

    /**
     * @dev Sets the values for {name} and {symbol}.
     *
     * The default value of {decimals} is 18. To select a different value for
     * {decimals} you should overload it.
     *
     * All two of these values are immutable: they can only be set once during
     * construction.
     */
    constructor(string memory name_, string memory symbol_) {
        _name = name_;
        _symbol = symbol_;
    }

    /**
     * @dev Returns the name of the token.
     */
    function name() public view virtual override returns (string memory) {
        return _name;
    }

    /**
     * @dev Returns the symbol of the token, usually a shorter version of the
     * name.
     */
    function symbol() public view virtual override returns (string memory) {
        return _symbol;
    }

    /**
     * @dev Returns the number of decimals used to get its user representation.
     * For example, if `decimals` equals `2`, a balance of `505` tokens should
     * be displayed to a user as `5.05` (`505 / 10 ** 2`).
     *
     * Tokens usually opt for a value of 18, imitating the relationship between
     * Ether and Wei. This is the value {ERC20} uses, unless this function is
     * overridden;
     *
     * NOTE: This information is only used for _display_ purposes: it in
     * no way affects any of the arithmetic of the contract, including
     * {IERC20-balanceOf} and {IERC20-transfer}.
     */
    function decimals() public view virtual override returns (uint8) {
        return 18;
    }

    /**
     * @dev See {IERC20-totalSupply}.
     */
    function totalSupply() public view virtual override returns (uint256) {
        return _totalSupply;
    }

    /**
     * @dev See {IERC20-balanceOf}.
     */
    function balanceOf(address account) public view virtual override returns (uint256) {
        return _balances[account];
    }

    /**
     * @dev See {IERC20-transfer}.
     *
     * Requirements:
     *
     * - `to` cannot be the zero address.
     * - the caller must have a balance of at least `amount`.
     */
    function transfer(address to, uint256 amount) public virtual override returns (bool) {
        address owner = _msgSender();
        _transfer(owner, to, amount);
        return true;
    }

    /**
     * @dev See {IERC20-allowance}.
     */
    function allowance(address owner, address spender) public view virtual override returns (uint256) {
        return _allowances[owner][spender];
    }

    /**
     * @dev See {IERC20-approve}.
     *
     * NOTE: If `amount` is the maximum `uint256`, the allowance is not updated on
     * `transferFrom`. This is semantically equivalent to an infinite approval.
     *
     * Requirements:
     *
     * - `spender` cannot be the zero address.
     */
    function approve(address spender, uint256 amount) public virtual override returns (bool) {
        address owner = _msgSender();
        _approve(owner, spender, amount);
        return true;
    }

    /**
     * @dev See {IERC20-transferFrom}.
     *
     * Emits an {Approval} event indicating the updated allowance. This is not
     * required by the EIP. See the note at the beginning of {ERC20}.
     *
     * NOTE: Does not update the allowance if the current allowance
     * is the maximum `uint256`.
     *
     * Requirements:
     *
     * - `from` and `to` cannot be the zero address.
     * - `from` must have a balance of at least `amount`.
     * - the caller must have allowance for ``from``'s tokens of at least
     * `amount`.
     */
    function transferFrom(
        address from,
        address to,
        uint256 amount
    ) public virtual override returns (bool) {
        address spender = _msgSender();
        _spendAllowance(from, spender, amount);
        _transfer(from, to, amount);
        return true;
    }

    /**
     * @dev Atomically increases the allowance granted to `spender` by the caller.
     *
     * This is an alternative to {approve} that can be used as a mitigation for
     * problems described in {IERC20-approve}.
     *
     * Emits an {Approval} event indicating the updated allowance.
     *
     * Requirements:
     *
     * - `spender` cannot be the zero address.
     */
    function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
        address owner = _msgSender();
        _approve(owner, spender, allowance(owner, spender) + addedValue);
        return true;
    }

    /**
     * @dev Atomically decreases the allowance granted to `spender` by the caller.
     *
     * This is an alternative to {approve} that can be used as a mitigation for
     * problems described in {IERC20-approve}.
     *
     * Emits an {Approval} event indicating the updated allowance.
     *
     * Requirements:
     *
     * - `spender` cannot be the zero address.
     * - `spender` must have allowance for the caller of at least
     * `subtractedValue`.
     */
    function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
        address owner = _msgSender();
        uint256 currentAllowance = allowance(owner, spender);
        require(currentAllowance >= subtractedValue, "ERC20: decreased allowance below zero");
        unchecked {
            _approve(owner, spender, currentAllowance - subtractedValue);
        }

        return true;
    }

    /**
     * @dev Moves `amount` of tokens from `from` to `to`.
     *
     * This internal function is equivalent to {transfer}, and can be used to
     * e.g. implement automatic token fees, slashing mechanisms, etc.
     *
     * Emits a {Transfer} event.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `from` must have a balance of at least `amount`.
     */
    function _transfer(
        address from,
        address to,
        uint256 amount
    ) internal virtual {
        require(from != address(0), "ERC20: transfer from the zero address");
        require(to != address(0), "ERC20: transfer to the zero address");

        _beforeTokenTransfer(from, to, amount);

        uint256 fromBalance = _balances[from];
        require(fromBalance >= amount, "ERC20: transfer amount exceeds balance");
        unchecked {
            _balances[from] = fromBalance - amount;
            // Overflow not possible: the sum of all balances is capped by totalSupply, and the sum is preserved by
            // decrementing then incrementing.
            _balances[to] += amount;
        }

        emit Transfer(from, to, amount);

        _afterTokenTransfer(from, to, amount);
    }

    /** @dev Creates `amount` tokens and assigns them to `account`, increasing
     * the total supply.
     *
     * Emits a {Transfer} event with `from` set to the zero address.
     *
     * Requirements:
     *
     * - `account` cannot be the zero address.
     */
    function _mint(address account, uint256 amount) internal virtual {
        require(account != address(0), "ERC20: mint to the zero address");

        _beforeTokenTransfer(address(0), account, amount);

        _totalSupply += amount;
        unchecked {
            // Overflow not possible: balance + amount is at most totalSupply + amount, which is checked above.
            _balances[account] += amount;
        }
        emit Transfer(address(0), account, amount);

        _afterTokenTransfer(address(0), account, amount);
    }

    /**
     * @dev Destroys `amount` tokens from `account`, reducing the
     * total supply.
     *
     * Emits a {Transfer} event with `to` set to the zero address.
     *
     * Requirements:
     *
     * - `account` cannot be the zero address.
     * - `account` must have at least `amount` tokens.
     */
    function _burn(address account, uint256 amount) internal virtual {
        require(account != address(0), "ERC20: burn from the zero address");

        _beforeTokenTransfer(account, address(0), amount);

        uint256 accountBalance = _balances[account];
        require(accountBalance >= amount, "ERC20: burn amount exceeds balance");
        unchecked {
            _balances[account] = accountBalance - amount;
            // Overflow not possible: amount <= accountBalance <= totalSupply.
            _totalSupply -= amount;
        }

        emit Transfer(account, address(0), amount);

        _afterTokenTransfer(account, address(0), amount);
    }

    /**
     * @dev Sets `amount` as the allowance of `spender` over the `owner` s tokens.
     *
     * This internal function is equivalent to `approve`, and can be used to
     * e.g. set automatic allowances for certain subsystems, etc.
     *
     * Emits an {Approval} event.
     *
     * Requirements:
     *
     * - `owner` cannot be the zero address.
     * - `spender` cannot be the zero address.
     */
    function _approve(
        address owner,
        address spender,
        uint256 amount
    ) internal virtual {
        require(owner != address(0), "ERC20: approve from the zero address");
        require(spender != address(0), "ERC20: approve to the zero address");

        _allowances[owner][spender] = amount;
        emit Approval(owner, spender, amount);
    }

    /**
     * @dev Updates `owner` s allowance for `spender` based on spent `amount`.
     *
     * Does not update the allowance amount in case of infinite allowance.
     * Revert if not enough allowance is available.
     *
     * Might emit an {Approval} event.
     */
    function _spendAllowance(
        address owner,
        address spender,
        uint256 amount
    ) internal virtual {
        uint256 currentAllowance = allowance(owner, spender);
        if (currentAllowance != type(uint256).max) {
            require(currentAllowance >= amount, "ERC20: insufficient allowance");
            unchecked {
                _approve(owner, spender, currentAllowance - amount);
            }
        }
    }

    /**
     * @dev Hook that is called before any transfer of tokens. This includes
     * minting and burning.
     *
     * Calling conditions:
     *
     * - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
     * will be transferred to `to`.
     * - when `from` is zero, `amount` tokens will be minted for `to`.
     * - when `to` is zero, `amount` of ``from``'s tokens will be burned.
     * - `from` and `to` are never both zero.
     *
     * To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
     */
    function _beforeTokenTransfer(
        address from,
        address to,
        uint256 amount
    ) internal virtual {}

    /**
     * @dev Hook that is called after any transfer of tokens. This includes
     * minting and burning.
     *
     * Calling conditions:
     *
     * - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
     * has been transferred to `to`.
     * - when `from` is zero, `amount` tokens have been minted for `to`.
     * - when `to` is zero, `amount` of ``from``'s tokens have been burned.
     * - `from` and `to` are never both zero.
     *
     * To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
     */
    function _afterTokenTransfer(
        address from,
        address to,
        uint256 amount
    ) internal virtual {}
}

File 4 of 21 : IERC20Metadata.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (token/ERC20/extensions/IERC20Metadata.sol)

pragma solidity ^0.8.0;

import "../IERC20.sol";

/**
 * @dev Interface for the optional metadata functions from the ERC20 standard.
 *
 * _Available since v4.1._
 */
interface IERC20Metadata is IERC20 {
    /**
     * @dev Returns the name of the token.
     */
    function name() external view returns (string memory);

    /**
     * @dev Returns the symbol of the token.
     */
    function symbol() external view returns (string memory);

    /**
     * @dev Returns the decimals places of the token.
     */
    function decimals() external view returns (uint8);
}

File 5 of 21 : IERC20.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.6.0) (token/ERC20/IERC20.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC20 standard as defined in the EIP.
 */
interface IERC20 {
    /**
     * @dev Emitted when `value` tokens are moved from one account (`from`) to
     * another (`to`).
     *
     * Note that `value` may be zero.
     */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /**
     * @dev Emitted when the allowance of a `spender` for an `owner` is set by
     * a call to {approve}. `value` is the new allowance.
     */
    event Approval(address indexed owner, address indexed spender, uint256 value);

    /**
     * @dev Returns the amount of tokens in existence.
     */
    function totalSupply() external view returns (uint256);

    /**
     * @dev Returns the amount of tokens owned by `account`.
     */
    function balanceOf(address account) external view returns (uint256);

    /**
     * @dev Moves `amount` tokens from the caller's account to `to`.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transfer(address to, uint256 amount) external returns (bool);

    /**
     * @dev Returns the remaining number of tokens that `spender` will be
     * allowed to spend on behalf of `owner` through {transferFrom}. This is
     * zero by default.
     *
     * This value changes when {approve} or {transferFrom} are called.
     */
    function allowance(address owner, address spender) external view returns (uint256);

    /**
     * @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * IMPORTANT: Beware that changing an allowance with this method brings the risk
     * that someone may use both the old and the new allowance by unfortunate
     * transaction ordering. One possible solution to mitigate this race
     * condition is to first reduce the spender's allowance to 0 and set the
     * desired value afterwards:
     * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
     *
     * Emits an {Approval} event.
     */
    function approve(address spender, uint256 amount) external returns (bool);

    /**
     * @dev Moves `amount` tokens from `from` to `to` using the
     * allowance mechanism. `amount` is then deducted from the caller's
     * allowance.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(
        address from,
        address to,
        uint256 amount
    ) external returns (bool);
}

File 6 of 21 : Context.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/Context.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }
}

File 7 of 21 : IERC165.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[EIP].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30 000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);
}

File 8 of 21 : ERC20BeforeTokenTransferHandler.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.13;

import {ERC20} from "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import {Ownable} from "@openzeppelin/contracts/access/Ownable.sol";
import {IERC20BeforeTokenTransferHandler} from "./IERC20BeforeTokenTransferHandler.sol";

/**
 * ERC20 BeforeTokenTransferHandler allows you to add a before token transfer handler
 * which can be used to add additional logic to the before token transfer hook.
 */
abstract contract ERC20BeforeTokenTransferHandler is Ownable, ERC20 {
    /// @notice Reference to the handler contract for transfer hooks
    address public beforeTokenTransferHandler;

    /**
     * Sets the after token transfer handler
     *
     * @param handlerAddress  Address to the transfer hook handler contract
     */
    function setBeforeTokenTransferHandler(
        address handlerAddress
    ) external onlyOwner {
        beforeTokenTransferHandler = handlerAddress;
    }

    /**
     * @notice Handles any after-transfer actions
     * @inheritdoc ERC20
     */
    function _beforeTokenTransfer(
        address from,
        address to,
        uint256 amount
    ) internal virtual override {
        if (beforeTokenTransferHandler != address(0)) {
            IERC20BeforeTokenTransferHandler handlerRef = IERC20BeforeTokenTransferHandler(
                    beforeTokenTransferHandler
                );

            handlerRef.beforeTokenTransfer(
                address(this),
                _msgSender(),
                from,
                to,
                amount
            );
        }

        super._beforeTokenTransfer(from, to, amount);
    }
}

File 9 of 21 : IERC20BeforeTokenTransferHandler.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

interface IERC20BeforeTokenTransferHandler {
    /**
     * Handles before token transfer events from a ERC721 contract
     */
    function beforeTokenTransfer(
        address tokenContract,
        address operator,
        address from,
        address to,
        uint256 amount
    ) external;
}

File 10 of 21 : Constants.sol
// SPDX-License-Identifier: MIT LICENSE
pragma solidity ^0.8.9;

// Used for calculating decimal-point percentages (10000 = 100%)
uint256 constant PERCENTAGE_RANGE = 10000;

// Pauser Role - Can pause the game
bytes32 constant PAUSER_ROLE = keccak256("PAUSER_ROLE");

// Minter Role - Can mint items, NFTs, and ERC20 currency
bytes32 constant MINTER_ROLE = keccak256("MINTER_ROLE");

// Manager Role - Can manage the shop, loot tables, and other game data
bytes32 constant MANAGER_ROLE = keccak256("MANAGER_ROLE");

// Game Logic Contract - Contract that executes game logic and accesses other systems
bytes32 constant GAME_LOGIC_CONTRACT_ROLE = keccak256(
    "GAME_LOGIC_CONTRACT_ROLE"
);

// Game Currency Contract - Allowlisted currency ERC20 contract
bytes32 constant GAME_CURRENCY_CONTRACT_ROLE = keccak256(
    "GAME_CURRENCY_CONTRACT_ROLE"
);

// Game NFT Contract - Allowlisted game NFT ERC721 contract
bytes32 constant GAME_NFT_CONTRACT_ROLE = keccak256("GAME_NFT_CONTRACT_ROLE");

// Game Items Contract - Allowlist game items ERC1155 contract
bytes32 constant GAME_ITEMS_CONTRACT_ROLE = keccak256(
    "GAME_ITEMS_CONTRACT_ROLE"
);

// Depositor role - used by Polygon bridge to mint on child chain
bytes32 constant DEPOSITOR_ROLE = keccak256("DEPOSITOR_ROLE");

// Randomizer role - Used by the randomizer contract to callback
bytes32 constant RANDOMIZER_ROLE = keccak256("RANDOMIZER_ROLE");

// Trusted forwarder role - Used by meta transactions to verify trusted forwader(s)
bytes32 constant TRUSTED_FORWARDER_ROLE = keccak256("TRUSTED_FORWARDER_ROLE");

// =====
// All of the possible traits in the system
// =====

/// @dev Trait that points to another token/template id
uint256 constant TEMPLATE_ID_TRAIT_ID = uint256(keccak256("template_id"));

// Generation of a token
uint256 constant GENERATION_TRAIT_ID = uint256(keccak256("generation"));

// XP for a token
uint256 constant XP_TRAIT_ID = uint256(keccak256("xp"));

// Current level of a token
uint256 constant LEVEL_TRAIT_ID = uint256(keccak256("level"));

// Whether or not a token is a pirate
uint256 constant IS_PIRATE_TRAIT_ID = uint256(keccak256("is_pirate"));

// Whether or not a token is a ship
uint256 constant IS_SHIP_TRAIT_ID = uint256(keccak256("is_ship"));

// Whether or not an item is equippable on ships
uint256 constant EQUIPMENT_TYPE_TRAIT_ID = uint256(keccak256("equipment_type"));

// Item slots
uint256 constant ITEM_SLOTS_TRAIT_ID = uint256(keccak256("item_slots"));

// Rank of the ship
uint256 constant SHIP_RANK_TRAIT_ID = uint256(keccak256("ship_rank"));

// Current Health trait
uint256 constant CURRENT_HEALTH_TRAIT_ID = uint256(keccak256("current_health"));

// Health trait
uint256 constant HEALTH_TRAIT_ID = uint256(keccak256("health"));

// Damage trait
uint256 constant DAMAGE_TRAIT_ID = uint256(keccak256("damage"));

// Speed trait
uint256 constant SPEED_TRAIT_ID = uint256(keccak256("speed"));

// Accuracy trait
uint256 constant ACCURACY_TRAIT_ID = uint256(keccak256("accuracy"));

// Evasion trait
uint256 constant EVASION_TRAIT_ID = uint256(keccak256("evasion"));

// Image hash of token's image, used for verifiable / fair drops
uint256 constant IMAGE_HASH_TRAIT_ID = uint256(keccak256("image_hash"));

// Name of a token
uint256 constant NAME_TRAIT_ID = uint256(keccak256("name_trait"));

// Description of a token
uint256 constant DESCRIPTION_TRAIT_ID = uint256(keccak256("description_trait"));

// General rarity for a token (corresponds to IGameRarity)
uint256 constant RARITY_TRAIT_ID = uint256(keccak256("rarity"));

// The character's affinity for a specific element
uint256 constant ELEMENTAL_AFFINITY_TRAIT_ID = uint256(
    keccak256("affinity_id")
);

// Boss start time trait
uint256 constant BOSS_START_TIME_TRAIT_ID = uint256(
    keccak256("boss_start_time")
);

// Boss end time trait
uint256 constant BOSS_END_TIME_TRAIT_ID = uint256(keccak256("boss_end_time"));

// Boss type trait
uint256 constant BOSS_TYPE_TRAIT_ID = uint256(keccak256("boss_type"));

// The character's dice rolls
uint256 constant DICE_ROLL_1_TRAIT_ID = uint256(keccak256("dice_roll_1"));
uint256 constant DICE_ROLL_2_TRAIT_ID = uint256(keccak256("dice_roll_2"));

// The character's star sign (astrology)
uint256 constant STAR_SIGN_TRAIT_ID = uint256(keccak256("star_sign"));

// Image for the token
uint256 constant IMAGE_TRAIT_ID = uint256(keccak256("image_trait"));

// How much energy the token provides if used
uint256 constant ENERGY_PROVIDED_TRAIT_ID = uint256(
    keccak256("energy_provided")
);

// Whether a given token is soulbound, meaning it is unable to be transferred
uint256 constant SOULBOUND_TRAIT_ID = uint256(keccak256("soulbound"));

// ------
// Avatar Profile Picture related traits

// If an avatar is a 1 of 1, this is their only trait
uint256 constant PROFILE_IS_LEGENDARY_TRAIT_ID = uint256(
    keccak256("profile_is_legendary")
);

// Avatar's archetype -- possible values: Human (including Druid, Mage, Berserker, Crusty), Robot, Animal, Zombie, Vampire, Ghost
uint256 constant PROFILE_CHARACTER_TYPE = uint256(
    keccak256("profile_character_type")
);

// Avatar's profile picture's background image
uint256 constant PROFILE_BACKGROUND_TRAIT_ID = uint256(
    keccak256("profile_background")
);

// Avatar's eye style
uint256 constant PROFILE_EYES_TRAIT_ID = uint256(keccak256("profile_eyes"));

// Avatar's facial hair type
uint256 constant PROFILE_FACIAL_HAIR_TRAIT_ID = uint256(
    keccak256("profile_facial_hair")
);

// Avatar's hair style
uint256 constant PROFILE_HAIR_TRAIT_ID = uint256(keccak256("profile_hair"));

// Avatar's skin color
uint256 constant PROFILE_SKIN_TRAIT_ID = uint256(keccak256("profile_skin"));

// Avatar's coat color
uint256 constant PROFILE_COAT_TRAIT_ID = uint256(keccak256("profile_coat"));

// Avatar's earring(s) type
uint256 constant PROFILE_EARRING_TRAIT_ID = uint256(
    keccak256("profile_facial_hair")
);

// Avatar's eye covering
uint256 constant PROFILE_EYE_COVERING_TRAIT_ID = uint256(
    keccak256("profile_eye_covering")
);

// Avatar's headwear
uint256 constant PROFILE_HEADWEAR_TRAIT_ID = uint256(
    keccak256("profile_headwear")
);

// Avatar's (Mages only) gem color
uint256 constant PROFILE_MAGE_GEM_TRAIT_ID = uint256(
    keccak256("profile_mage_gem")
);

File 11 of 21 : GameRegistryConsumer.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/access/Ownable.sol";

import "@opengsn/contracts/src/interfaces/IERC2771Recipient.sol";

import {IGameRegistry} from "./interfaces/IGameRegistry.sol";
import {ISystem} from "./interfaces/ISystem.sol";

import {TRUSTED_FORWARDER_ROLE} from "./Constants.sol";

import {ITraitsProvider, ID as TRAITS_PROVIDER_ID} from "./interfaces/ITraitsProvider.sol";
import {ILockingSystem, ID as LOCKING_SYSTEM_ID} from "./locking/ILockingSystem.sol";
import {IRandomizer, IRandomizerCallback, ID as RANDOMIZER_ID} from "./randomizer/IRandomizer.sol";
import {ILootSystem, ID as LOOT_SYSTEM_ID} from "./loot/ILootSystem.sol";

/** @title Contract that lets a child contract access the GameRegistry contract */
abstract contract GameRegistryConsumer is
    ISystem,
    Ownable,
    IERC2771Recipient,
    IRandomizerCallback
{
    /// @notice Whether or not the contract is paused
    bool private _paused;

    /// @notice Id for the system/component
    uint256 private _id;

    /// @notice Read access contract
    IGameRegistry private _gameRegistry;

    /** EVENTS **/

    /// @dev Emitted when the pause is triggered by `account`.
    event Paused(address account);

    /// @dev Emitted when the pause is lifted by `account`.
    event Unpaused(address account);

    /** ERRORS **/

    /// @notice Not authorized to perform action
    error MissingRole(address account, bytes32 expectedRole);

    /** MODIFIERS **/

    // Modifier to verify a user has the appropriate role to call a given function
    modifier onlyRole(bytes32 role) {
        _checkRole(role, _msgSender());
        _;
    }

    /**
     * @dev Modifier to make a function callable only when the contract is not paused.
     *
     * Requirements:
     *
     * - The contract must not be paused.
     */
    modifier whenNotPaused() {
        _requireNotPaused();
        _;
    }

    /**
     * @dev Modifier to make a function callable only when the contract is paused.
     *
     * Requirements:
     *
     * - The contract must be paused.
     */
    modifier whenPaused() {
        _requirePaused();
        _;
    }

    /** ERRORS **/

    /// @notice gameRegistryAddress does not implement IGameRegistry
    error InvalidGameRegistry();

    /** SETUP **/

    /** Sets the GameRegistry contract address for this contract  */
    constructor(address gameRegistryAddress, uint256 id) {
        _gameRegistry = IGameRegistry(gameRegistryAddress);
        _id = id;

        if (gameRegistryAddress == address(0)) {
            revert InvalidGameRegistry();
        }

        _paused = true;
    }

    /** EXTERNAL **/

    /** @return ID for this system */
    function getId() public view override returns (uint256) {
        return _id;
    }

    /**
     * Pause/Unpause the contract
     *
     * @param shouldPause Whether or pause or unpause
     */
    function setPaused(bool shouldPause) external onlyOwner {
        if (shouldPause) {
            _pause();
        } else {
            _unpause();
        }
    }

    /**
     * @dev Returns true if the contract OR the GameRegistry is paused, and false otherwise.
     */
    function paused() public view virtual returns (bool) {
        return _paused || _gameRegistry.paused();
    }

    /**
     * Sets the GameRegistry contract address for this contract
     *
     * @param gameRegistryAddress  Address for the GameRegistry contract
     */
    function setGameRegistry(address gameRegistryAddress) external onlyOwner {
        _gameRegistry = IGameRegistry(gameRegistryAddress);

        if (gameRegistryAddress == address(0)) {
            revert InvalidGameRegistry();
        }
    }

    /** @return GameRegistry contract for this contract */
    function getGameRegistry() external view returns (IGameRegistry) {
        return _gameRegistry;
    }

    /**
     * @dev Returns `true` if `account` has been granted `role`.
     */
    function _hasAccessRole(bytes32 role, address account)
        internal
        view
        returns (bool)
    {
        return _gameRegistry.hasAccessRole(role, account);
    }

    /**
     * @dev Revert with a standard message if `account` is missing `role`.
     *
     * The format of the revert reason is given by the following regular expression:
     *
     *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
     */
    function _checkRole(bytes32 role, address account) virtual internal view {
        if (!_gameRegistry.hasAccessRole(role, account)) {
            revert MissingRole(account, role);
        }
    }

    /** Returns the traits provider for this contract */
    function _traitsProvider() internal view returns (ITraitsProvider) {
        return ITraitsProvider(_getSystem(TRAITS_PROVIDER_ID));
    }

    /** @return Interface to the LockingSystem */
    function _lockingSystem() internal view returns (ILockingSystem) {
        return ILockingSystem(_gameRegistry.getSystem(LOCKING_SYSTEM_ID));
    }

    /** @return Interface to the LootSystem */
    function _lootSystem() internal view returns (ILootSystem) {
        return ILootSystem(_gameRegistry.getSystem(LOOT_SYSTEM_ID));
    }

    /** @return Interface to the Randomizer */
    function _randomizer() internal view returns (IRandomizer) {
        return IRandomizer(_gameRegistry.getSystem(RANDOMIZER_ID));
    }

    /** @return Address for a given system */
    function _getSystem(uint256 systemId) internal view returns (address) {
        return _gameRegistry.getSystem(systemId);
    }

    /**
     * Requests randomness from the game's Randomizer contract
     *
     * @param numWords Number of words to request from the VRF
     *
     * @return Id of the randomness request
     */
    function _requestRandomWords(uint32 numWords) internal returns (uint256) {
        return
            _randomizer().requestRandomWords(
                IRandomizerCallback(this),
                numWords
            );
    }

    /**
     * Callback for when a random number request has returned with random words
     *
     * @param requestId     Id of the request
     * @param randomWords   Random words
     */
    function fulfillRandomWordsCallback(
        uint256 requestId,
        uint256[] memory randomWords
    ) external virtual override {
        // Do nothing by default
    }

    /**
     * Returns the Player address for the Operator account
     * @param operatorAccount address of the Operator account to retrieve the player for
     */
    function _getPlayerAccount(address operatorAccount)
        internal
        view
        returns (address playerAccount)
    {
        return _gameRegistry.getPlayerAccount(operatorAccount);
    }

    /// @inheritdoc IERC2771Recipient
    function isTrustedForwarder(address forwarder)
        public
        view
        virtual
        override
        returns (bool)
    {
        return
            address(_gameRegistry) != address(0) &&
            _hasAccessRole(TRUSTED_FORWARDER_ROLE, forwarder);
    }

    /** INTERNAL **/

    /// @inheritdoc IERC2771Recipient
    function _msgSender()
        internal
        view
        virtual
        override(Context, IERC2771Recipient)
        returns (address ret)
    {
        if (msg.data.length >= 20 && isTrustedForwarder(msg.sender)) {
            assembly {
                ret := shr(96, calldataload(sub(calldatasize(), 20)))
            }
        } else {
            ret = msg.sender;
        }
    }

    /// @inheritdoc IERC2771Recipient
    function _msgData()
        internal
        view
        virtual
        override(Context, IERC2771Recipient)
        returns (bytes calldata ret)
    {
        if (msg.data.length >= 20 && isTrustedForwarder(msg.sender)) {
            return msg.data[0:msg.data.length - 20];
        } else {
            return msg.data;
        }
    }

    /** PAUSABLE **/

    /**
     * @dev Throws if the contract is paused.
     */
    function _requireNotPaused() internal view virtual {
        require(!paused(), "Pausable: paused");
    }

    /**
     * @dev Throws if the contract is not paused.
     */
    function _requirePaused() internal view virtual {
        require(paused(), "Pausable: not paused");
    }

    /**
     * @dev Triggers stopped state.
     *
     * Requirements:
     *
     * - The contract must not be paused.
     */
    function _pause() internal virtual {
        require(_paused == false, "Pausable: not paused");
        _paused = true;
        emit Paused(_msgSender());
    }

    /**
     * @dev Returns to normal state.
     *
     * Requirements:
     *
     * - The contract must be paused.
     */
    function _unpause() internal virtual {
        require(_paused == true, "Pausable: not paused");
        _paused = false;
        emit Unpaused(_msgSender());
    }
}

File 12 of 21 : IGameRegistry.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

// @title Interface the game's ACL / Management Layer
interface IGameRegistry is IERC165 {
    /**
     * @dev Returns `true` if `account` has been granted `role`.
     */
    function hasAccessRole(bytes32 role, address account)
        external
        view
        returns (bool);

    /** @return Whether or not the registry is paused */
    function paused() external view returns (bool);

    /**
     * Registers a system by id
     *
     * @param systemId          Id of the system
     * @param systemAddress     Address of the system contract
     */
    function registerSystem(uint256 systemId, address systemAddress) external;

    /** @return System based on an id */
    function getSystem(uint256 systemId) external view returns (address);

    /** @return Authorized Player account for an address
     * @param operatorAddress   Address of the Operator account
     */
    function getPlayerAccount(address operatorAddress)
        external
        view
        returns (address);
}

File 13 of 21 : ISystem.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

/**
 * Defines a system the game engine
 */
interface ISystem {
    /** @return The ID for the system. Ex: a uint256 casted keccak256 hash */
    function getId() external view returns (uint256);
}

File 14 of 21 : ITraitsProvider.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

uint256 constant ID = uint256(keccak256("game.piratenation.traitsprovider"));

// Enum describing how the trait can be modified
enum TraitBehavior {
    NOT_INITIALIZED, // Trait has not been initialized
    UNRESTRICTED, // Trait can be changed unrestricted
    IMMUTABLE, // Trait can only be set once and then never changed
    INCREMENT_ONLY, // Trait can only be incremented
    DECREMENT_ONLY // Trait can only be decremented
}

// Type of data to allow in the trait
enum TraitDataType {
    NOT_INITIALIZED, // Trait has not been initialized
    INT, // int256 data type
    UINT, // uint256 data type
    BOOL, // bool data type
    STRING, // string data type
    INT_ARRAY, // int256 array data type
    UINT_ARRAY // uint256 array data type
}

// Holds metadata for a given trait type
struct TraitMetadata {
    // Name of the trait, used in tokenURIs
    string name;
    // How the trait can be modified
    TraitBehavior behavior;
    // Trait type
    TraitDataType dataType;
    // Whether or not the trait is a top-level property and should not be in the attribute array
    bool isTopLevelProperty;
    // Whether or not the trait should be hidden from end-users
    bool hidden;
}

// Used to pass traits around for URI generation
struct TokenURITrait {
    string name;
    bytes value;
    TraitDataType dataType;
    bool isTopLevelProperty;
    bool hidden;
}

/** @title Provides a set of traits to a set of ERC721/ERC1155 contracts */
interface ITraitsProvider is IERC165 {
    /**
     * Sets the value for the string trait of a token, also checks to make sure trait can be modified
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param value          New value for the given trait
     */
    function setTraitString(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        string calldata value
    ) external;

    /**
     * Sets several string traits for a given token
     *
     * @param tokenContract Address of the token's contract
     * @param tokenIds       Ids of the token to set traits for
     * @param traitIds       Ids of traits to set
     * @param values         Values of traits to set
     */
    function batchSetTraitString(
        address tokenContract,
        uint256[] calldata tokenIds,
        uint256[] calldata traitIds,
        string[] calldata values
    ) external;

    /**
     * Sets the value for the uint256 trait of a token, also checks to make sure trait can be modified
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param value          New value for the given trait
     */
    function setTraitUint256(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        uint256 value
    ) external;

    /**
     * Sets several uint256 traits for a given token
     *
     * @param tokenContract Address of the token's contract
     * @param tokenIds       Ids of the token to set traits for
     * @param traitIds       Ids of traits to set
     * @param values         Values of traits to set
     */
    function batchSetTraitUint256(
        address tokenContract,
        uint256[] calldata tokenIds,
        uint256[] calldata traitIds,
        uint256[] calldata values
    ) external;

    /**
     * Sets the value for the int256 trait of a token, also checks to make sure trait can be modified
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param value          New value for the given trait
     */
    function setTraitInt256(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        int256 value
    ) external;

    /**
     * Sets several int256 traits for a given token
     *
     * @param tokenContract Address of the token's contract
     * @param tokenIds       Ids of the token to set traits for
     * @param traitIds       Ids of traits to set
     * @param values         Values of traits to set
     */
    function batchSetTraitInt256(
        address tokenContract,
        uint256[] calldata tokenIds,
        uint256[] calldata traitIds,
        int256[] calldata values
    ) external;

    /**
     * Sets the value for the int256[] trait of a token, also checks to make sure trait can be modified
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param value          New value for the given trait
     */
    function setTraitInt256Array(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        int256[] calldata value
    ) external;

    /**
     * Sets the value for the uint256[] trait of a token, also checks to make sure trait can be modified
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param value          New value for the given trait
     */
    function setTraitUint256Array(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        uint256[] calldata value
    ) external;

    /**
     * Sets the value for the bool trait of a token, also checks to make sure trait can be modified
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param value          New value for the given trait
     */
    function setTraitBool(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        bool value
    ) external;

    /**
     * Sets several bool traits for a given token
     *
     * @param tokenContract Address of the token's contract
     * @param tokenIds       Ids of the token to set traits for
     * @param traitIds       Ids of traits to set
     * @param values         Values of traits to set
     */
    function batchSetTraitBool(
        address tokenContract,
        uint256[] calldata tokenIds,
        uint256[] calldata traitIds,
        bool[] calldata values
    ) external;

    /**
     * Increments the trait for a token by the given amount
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param amount         Amount to increment trait by
     */
    function incrementTrait(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        uint256 amount
    ) external;

    /**
     * Decrements the trait for a token by the given amount
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to modify
     * @param amount         Amount to decrement trait by
     */
    function decrementTrait(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId,
        uint256 amount
    ) external;

    /**
     * Returns the trait data for a given token
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     *
     * @return A struct containing all traits for the token
     */
    function getTraitIds(
        address tokenContract,
        uint256 tokenId
    ) external view returns (uint256[] memory);

    /**
     * Retrieves a raw abi-encoded byte data for the given trait
     *
     * @param tokenContract   Token contract (ERC721 or ERC1155)
     * @param tokenId         Id of the NFT or token type
     * @param traitId         Id of the trait to retrieve
     *
     * @return The value of the trait if it exists, reverts if the trait has not been set or is of a different type.
     */
    function getTraitBytes(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (bytes memory);

    /**
     * Retrieves a int256 trait for the given token
     *
     * @param tokenContract   Token contract (ERC721 or ERC1155)
     * @param tokenId         Id of the NFT or token type
     * @param traitId         Id of the trait to retrieve
     *
     * @return The value of the trait if it exists, reverts if the trait has not been set or is of a different type.
     */
    function getTraitInt256(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (int256);

    /**
     * Retrieves a int256 array trait for the given token
     *
     * @param tokenContract   Token contract (ERC721 or ERC1155)
     * @param tokenId         Id of the NFT or token type
     * @param traitId         Id of the trait to retrieve
     *
     * @return The value of the trait if it exists, reverts if the trait has not been set or is of a different type.
     */
    function getTraitInt256Array(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (int256[] memory);

    /**
     * Retrieves a uint256 trait for the given token
     *
     * @param tokenContract   Token contract (ERC721 or ERC1155)
     * @param tokenId         Id of the NFT or token type
     * @param traitId         Id of the trait to retrieve
     *
     * @return The value of the trait if it exists, reverts if the trait has not been set or is of a different type.
     */
    function getTraitUint256(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (uint256);

    /**
     * Retrieves a uint256 array trait for the given token
     *
     * @param tokenContract   Token contract (ERC721 or ERC1155)
     * @param tokenId         Id of the NFT or token type
     * @param traitId         Id of the trait to retrieve
     *
     * @return The value of the trait if it exists, reverts if the trait has not been set or is of a different type.
     */
    function getTraitUint256Array(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (uint256[] memory);

    /**
     * Retrieves a bool trait for the given token
     *
     * @param tokenContract   Token contract (ERC721 or ERC1155)
     * @param tokenId         Id of the NFT or token type
     * @param traitId         Id of the trait to retrieve
     *
     * @return The value of the trait if it exists, reverts if the trait has not been set or is of a different type.
     */
    function getTraitBool(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (bool);

    /**
     * Retrieves a string trait for the given token
     *
     * @param tokenContract   Token contract (ERC721 or ERC1155)
     * @param tokenId         Id of the NFT or token type
     * @param traitId         Id of the trait to retrieve
     *
     * @return The value of the trait if it exists, reverts if the trait has not been set or is of a different type.
     */
    function getTraitString(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (string memory);

    /**
     * Returns whether or not the given token has a trait
     *
     * @param tokenContract  Address of the token's contract
     * @param tokenId        NFT tokenId or ERC1155 token type id
     * @param traitId        Id of the trait to retrieve
     *
     * @return Whether or not the token has the trait
     */
    function hasTrait(
        address tokenContract,
        uint256 tokenId,
        uint256 traitId
    ) external view returns (bool);

    /**
     * @param traitId  Id of the trait to get metadata for
     * @return Metadata for the given trait
     */
    function getTraitMetadata(
        uint256 traitId
    ) external view returns (TraitMetadata memory);

    /**
     * Generate a tokenURI based on a set of global properties and traits
     *
     * @param tokenContract     Address of the token contract
     * @param tokenId           Id of the token to generate traits for
     *
     * @return base64-encoded fully-formed tokenURI
     */
    function generateTokenURI(
        address tokenContract,
        uint256 tokenId,
        TokenURITrait[] memory extraTraits
    ) external view returns (string memory);
}

File 15 of 21 : ILockingSystem.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

uint256 constant ID = uint256(keccak256("game.piratenation.lockingsystem"));

/// @title Interface for the LockingSystem that allows tokens to be locked by the game to prevent transfer
interface ILockingSystem is IERC165 {
    /**
     * Whether or not an NFT is locked
     *
     * @param tokenContract Token contract address
     * @param tokenId       Id of the token
     */
    function isNFTLocked(address tokenContract, uint256 tokenId)
        external
        view
        returns (bool);

    /**
     * Amount of token locked in the system by a given owner
     *
     * @param account   	  Token owner
     * @param tokenContract	Token contract address
     * @param tokenId       Id of the token
     *
     * @return Number of tokens locked
     */
    function itemAmountLocked(
        address account,
        address tokenContract,
        uint256 tokenId
    ) external view returns (uint256);

    /**
     * Amount of tokens available for unlock
     *
     * @param account       Token owner
     * @param tokenContract Token contract address
     * @param tokenId       Id of the token
     *
     * @return Number of tokens locked
     */
    function itemAmountUnlocked(
        address account,
        address tokenContract,
        uint256 tokenId
    ) external view returns (uint256);

    /**
     * Whether or not the given items can be transferred
     *
     * @param account   	    Token owner
     * @param tokenContract	    Token contract address
     * @param ids               Ids of the tokens
     * @param amounts           Amounts of the tokens
     *
     * @return Whether or not the given items can be transferred
     */
    function canTransferItems(
        address account,
        address tokenContract,
        uint256[] memory ids,
        uint256[] memory amounts
    ) external view returns (bool);

    /**
     * Lets the game add a reservation to a given NFT, this prevents the NFT from being unlocked
     *
     * @param tokenContract   Token contract address
     * @param tokenId         Token id to reserve
     * @param exclusive       Whether or not the reservation is exclusive. Exclusive reservations prevent other reservations from using the tokens by removing them from the pool.
     * @param data            Data determined by the reserver, can be used to identify the source of the reservation for display in UI
     */
    function addNFTReservation(
        address tokenContract,
        uint256 tokenId,
        bool exclusive,
        uint32 data
    ) external returns (uint32);

    /**
     * Lets the game remove a reservation from a given token
     *
     * @param tokenContract Token contract
     * @param tokenId       Id of the token
     * @param reservationId Id of the reservation to remove
     */
    function removeNFTReservation(
        address tokenContract,
        uint256 tokenId,
        uint32 reservationId
    ) external;

    /**
     * Lets the game add a reservation to a given token, this prevents the token from being unlocked
     *
     * @param account  			    Owner of the token to reserver
     * @param tokenContract   Token contract address
     * @param tokenId  				Token id to reserve
     * @param amount 					Number of tokens to reserve (1 for NFTs, >=1 for ERC1155)
     * @param exclusive				Whether or not the reservation is exclusive. Exclusive reservations prevent other reservations from using the tokens by removing them from the pool.
     * @param data            Data determined by the reserver, can be used to identify the source of the reservation for display in UI
     */
    function addItemReservation(
        address account,
        address tokenContract,
        uint256 tokenId,
        uint256 amount,
        bool exclusive,
        uint32 data
    ) external returns (uint32);

    /**
     * Lets the game remove a reservation from a given token
     *
     * @param account   			Owner to remove reservation from
     * @param tokenContract	Token contract
     * @param tokenId  			Id of the token
     * @param reservationId Id of the reservation to remove
     */
    function removeItemReservation(
        address account,
        address tokenContract,
        uint256 tokenId,
        uint32 reservationId
    ) external;
}

File 16 of 21 : ILootSystem.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

uint256 constant ID = uint256(keccak256("game.piratenation.lootsystem"));

/// @title Interface for the LootSystem that gives player loot (tokens, XP, etc) for playing the game
interface ILootSystem is IERC165 {
    // Type of loot
    enum LootType {
        UNDEFINED,
        ERC20,
        ERC721,
        ERC1155,
        LOOT_TABLE,
        CALLBACK
    }

    // Individual loot to grant
    struct Loot {
        // Type of fulfillment (ERC721, ERC1155, ERC20, LOOT_TABLE)
        LootType lootType;
        // Contract to grant tokens from
        address tokenContract;
        // Id of the token to grant (ERC1155/LOOT TABLE/CALLBACK types only)
        uint256 lootId;
        // Amount of token to grant (XP, ERC20, ERC1155)
        uint256 amount;
    }

    /**
     * Grants the given user loot(s), calls VRF to ensure it's truly random
     *
     * @param to          Address to grant loot to
     * @param loots       Loots to grant
     */
    function grantLoot(address to, Loot[] calldata loots) external;

    /**
     * Grants the given user loot(s), calls VRF to ensure it's truly random
     *
     * @param to          Address to grant loot to
     * @param loots       Loots to grant
     * @param randomWord  Optional random word to skip VRF callback if we already have words generated / are in a VRF callback
     */
    function grantLootWithRandomWord(
        address to,
        Loot[] calldata loots,
        uint256 randomWord
    ) external;

    /**
     * Grants the given user loot(s) in batches. Presumes no randomness or loot tables
     *
     * @param to          Address to grant loot to
     * @param loots       Loots to grant
     * @param amount      Amount of each loot to grant
     */
    function batchGrantLootWithoutRandomness(
        address to,
        Loot[] calldata loots,
        uint8 amount
    ) external;

    /**
     * Validate that loots are properly formed. Reverts if the loots are not valid
     *
     * @param loots Loots to validate
     * @return needsVRF Whether or not the loots specified require VRF to generate
     */
    function validateLoots(
        Loot[] calldata loots
    ) external view returns (bool needsVRF);
}

File 17 of 21 : IRandomizer.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

import {IRandomizerCallback} from "./IRandomizerCallback.sol";

uint256 constant ID = uint256(keccak256("game.piratenation.randomizer"));

interface IRandomizer is IERC165 {
    /**
     * Starts a VRF random number request
     *
     * @param callbackAddress Address to callback with the random numbers
     * @param numWords        Number of words to request from VRF
     *
     * @return requestId for the random number, will be passed to the callback contract
     */
    function requestRandomWords(
        IRandomizerCallback callbackAddress,
        uint32 numWords
    ) external returns (uint256);
}

File 18 of 21 : IRandomizerCallback.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

interface IRandomizerCallback {
    /**
     * Callback for when the Chainlink request returns
     *
     * @param requestId     Id of the random word request
     * @param randomWords   Random words that were generated by the VRF
     */
    function fulfillRandomWordsCallback(
        uint256 requestId,
        uint256[] memory randomWords
    ) external;
}

File 19 of 21 : GoldToken.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";

import {MINTER_ROLE} from "../../Constants.sol";
import {IGoldToken, ID} from "./IGoldToken.sol";
import {GameRegistryConsumer} from "../../GameRegistryConsumer.sol";
import {ERC20BeforeTokenTransferHandler} from "@proofofplay/erc721-extensions/src/ERC20BeforeTokenTransferHandler.sol";

/** @title In-game Currency: Gold */
contract GoldToken is
    IGoldToken,
    GameRegistryConsumer,
    ERC20BeforeTokenTransferHandler
{
    /** ERRORS **/

    /// @notice Invalid params
    error InvalidParams();

    constructor(
        address gameRegistryAddress
    )
        ERC20("Pirate Gold", "PGLD")
        GameRegistryConsumer(gameRegistryAddress, ID)
    {
        // Do nothing
    }

    /**
     * Mint token to recipient
     *
     * @param to      The recipient of the token
     * @param amount  The amount of token to mint
     */
    function mint(
        address to,
        uint256 amount
    ) external override whenNotPaused onlyRole(MINTER_ROLE) {
        _mint(to, amount);
    }

    /**
     * @dev No restriction for paused
     * Batch mint token to recipients
     *
     * @param toAddresses  The recipients of the token
     * @param amounts      The amounts of token to mint
     */
    function batchMint(
        address[] calldata toAddresses,
        uint256[] calldata amounts
    ) external whenNotPaused onlyRole(MINTER_ROLE) {
        if (toAddresses.length != amounts.length) {
            revert InvalidParams();
        }
        for (uint256 i = 0; i < toAddresses.length; i++) {
            _mint(toAddresses[i], amounts[i]);
        }
    }

    /**
     * Burn token from holder
     *
     * @param from    The holder of the token
     * @param amount  The amount of token to burn
     */
    function burn(
        address from,
        uint256 amount
    ) external override whenNotPaused onlyRole(MINTER_ROLE) {
        _burn(from, amount);
    }

    /**
     * @inheritdoc ERC20
     * @dev Note: minters can also move currency around to allow in-game actions.
     */
    function transferFrom(
        address sender,
        address recipient,
        uint256 amount
    ) public virtual override(ERC20, IERC20) returns (bool) {
        // Minters can move currency around to enable gameplay
        if (_hasAccessRole(MINTER_ROLE, _msgSender())) {
            // Note this avoids events
            _transfer(sender, recipient, amount);
            return true;
        }

        // Normal ERC20 security flow (need approval, etc.)
        return super.transferFrom(sender, recipient, amount);
    }

    /**
     * Message sender override to get Context to work with meta transactions
     *
     */
    function _msgSender()
        internal
        view
        override(Context, GameRegistryConsumer)
        returns (address)
    {
        return GameRegistryConsumer._msgSender();
    }

    /**
     * Message data override to get Context to work with meta transactions
     *
     */
    function _msgData()
        internal
        view
        override(Context, GameRegistryConsumer)
        returns (bytes memory)
    {
        return GameRegistryConsumer._msgData();
    }
}

File 20 of 21 : IGoldToken.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

import {IGameCurrency} from "../IGameCurrency.sol";

uint256 constant ID = uint256(keccak256("game.piratenation.goldtoken"));

interface IGoldToken is IGameCurrency {}

File 21 of 21 : IGameCurrency.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.9;

import "@openzeppelin/contracts/token/ERC20/IERC20.sol";

/**
 * @title Interface for a in-game currency, based off of ERC20
 */
interface IGameCurrency is IERC20 {
    function mint(address to, uint256 amount) external;

    function burn(address from, uint256 amount) external;
}

Settings
{
  "optimizer": {
    "enabled": true,
    "runs": 200
  },
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "metadata": {
    "useLiteralContent": true
  },
  "libraries": {}
}

Contract ABI

[{"inputs":[{"internalType":"address","name":"gameRegistryAddress","type":"address"}],"stateMutability":"nonpayable","type":"constructor"},{"inputs":[],"name":"InvalidGameRegistry","type":"error"},{"inputs":[],"name":"InvalidParams","type":"error"},{"inputs":[{"internalType":"address","name":"account","type":"address"},{"internalType":"bytes32","name":"expectedRole","type":"bytes32"}],"name":"MissingRole","type":"error"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"owner","type":"address"},{"indexed":true,"internalType":"address","name":"spender","type":"address"},{"indexed":false,"internalType":"uint256","name":"value","type":"uint256"}],"name":"Approval","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"previousOwner","type":"address"},{"indexed":true,"internalType":"address","name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"account","type":"address"}],"name":"Paused","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"from","type":"address"},{"indexed":true,"internalType":"address","name":"to","type":"address"},{"indexed":false,"internalType":"uint256","name":"value","type":"uint256"}],"name":"Transfer","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"account","type":"address"}],"name":"Unpaused","type":"event"},{"inputs":[{"internalType":"address","name":"owner","type":"address"},{"internalType":"address","name":"spender","type":"address"}],"name":"allowance","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"spender","type":"address"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"approve","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"account","type":"address"}],"name":"balanceOf","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address[]","name":"toAddresses","type":"address[]"},{"internalType":"uint256[]","name":"amounts","type":"uint256[]"}],"name":"batchMint","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"beforeTokenTransferHandler","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"from","type":"address"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"burn","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"decimals","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"spender","type":"address"},{"internalType":"uint256","name":"subtractedValue","type":"uint256"}],"name":"decreaseAllowance","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"requestId","type":"uint256"},{"internalType":"uint256[]","name":"randomWords","type":"uint256[]"}],"name":"fulfillRandomWordsCallback","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"getGameRegistry","outputs":[{"internalType":"contract IGameRegistry","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getId","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"spender","type":"address"},{"internalType":"uint256","name":"addedValue","type":"uint256"}],"name":"increaseAllowance","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"forwarder","type":"address"}],"name":"isTrustedForwarder","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"to","type":"address"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"mint","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"name","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"owner","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"paused","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"renounceOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"handlerAddress","type":"address"}],"name":"setBeforeTokenTransferHandler","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"gameRegistryAddress","type":"address"}],"name":"setGameRegistry","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"bool","name":"shouldPause","type":"bool"}],"name":"setPaused","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"symbol","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"totalSupply","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"to","type":"address"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"transfer","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"sender","type":"address"},{"internalType":"address","name":"recipient","type":"address"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"transferFrom","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"}]

Deployed Bytecode

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